Men’s – Grow. Loewe SS23

It’s safe to say that Jonathan Anderson’s spring-summer 2023 menswear collection for Loewe was the most mind-blowing moment of the season. Fashion is on the brink of entering the Metaverse, and arguably our human consciousness is already fused with our digital devices: Jonathan Anderson marked the moment with an intriguing exploration around the subjects of perception, nature and progress. “A fusion of the organic and the fabricated,” he called it. On the one hand, part of his collection was seeded, watered and grown over 20 days in a polytunnel outside Paris. Chia plants and cat’s wort, living greenery, were made to sprout from trainers, tracksuit bottoms, jeans, coats. A collaboration which Anderson forged with the Spanish bio-designer Paula Ulargui Escalona. And on the other: there was Anderson, toying with manipulating tech and his set to make this physical show appear to be a non-real, computer-generated entity when viewed via his livestreamed video and lookbook. “I like this idea of high definition, the idea of that you remove everything away from the clothing, and it becomes about silhouette,” he said in his backstage debrief. When you could drag your eyes away from the fascination of boggling at how Anderson had pulled off the verdant decoration, all was simplicity and clarity. Luxurious leather coats and hoodies, sometimes minimally tailored, and sometimes exaggeratedly puffed up. His ultra-desirable oversized sweaters, teamed with second-skin sport tights. Iterations of Loewe Puzzle bags, utilitarian cross-body and basket totes, dangling on logo ribbons: all of the above underscored his enormously successful talent at focussing on desirable items for the house of Loewe.

There was more to this picture than that, though: the ones who walked down the white, metaversial slope of the set with wraparound masks, or coats and T-shirts implanted with screens playing videos of people kissing, flocks of birds at sunset, tropical fish, flowers and winking eyes. “When you’re sitting on a train or in a cafe, everyone is looking at the screen,” said Anderson. “And in weird way, I was fascinated by this idea. What happens when a screen becomes the face?” At its best, stirring up cultural discussion is the job that fashion can take on. Anderson’s show and the waves it will make do just that. What he presented was less of a judgment than a question, though. “I think we should have a place to be able to talk about these things constructively,” he said. Pitting nature against tech isn’t a forward-thinking formula, as far as he sees it: “Maybe out of this through we can find progression somehow.”

Collage by Edward Kanarecki.


Stimulating. Balenciaga AW21

The global pandemic pushed the fashion industry into abrupt reflection of how to show clothes, but most brands decide on a safe look-book or a film (and even episodes directed by renowned artists). And then, we’ve got Balenciaga‘s autumn-winter 2021 collection. I can’t recall a more stimulating fashion show presentation in a while. It’s not even a presentation, but a game. Yes, that’s what fashion can be in contemporary times. And Demna Gvasalia is a genius for acknowledging and embracing that. Afterworld: The Age of Tomorrow is an allegorical adventure, simultaneously a collection, and a break into the lived world of millions of players. “I hate the idea of fashion film. I find it very dated,” the designer tells Vogue. “We started working on this in April, since we knew that fashion shows would be out of the question.”  There are levels and levels to explore in what Gvasalia is engaging with now, and only one of them is the fact that on the tech side he teamed up with Unreal Engine, the games engine of Epic Games. He says it took a hundred people to pull off what is boasted of as a record-breaking “volumetric” video project escapade—meaning the hours of expertise and advanced technology that it took to digitally scan the Balenciaga models and their movements in a studio in Paris, and then transform them into avatars. “I asked them to imitate couture poses, which actually turned out to look like how gaming characters stand at the beginning of a game.” So that’s the start – and how the basic look book content was shot IRL. The “hero’s journey” narrative should be experienced first hand. I played the game, and I must say it’s brilliant. Maybe you’re not really doing anything, but the whole thing is immersing. Pandemic-wise, with everyone locked up in their homes, it’s a realm of escape; and connecting with others – that’s only mushroomed in emotional significance. Which is where Afterworld: The Age of Tomorrow comes in, constructed as Gvasalia’s projection into 2031 – 10 years hence, a gamified future where people will have battled through the anxieties of our present dark age to reach a better place, armored with some Balenciaga medieval boots as they go. “It’s about the comeback of youth – where nature and youth coexist,” he says. “Kind of hallucinogenic. It starts in a Balenciaga store in a city center, which could be anywhere. People go to meet in different suburbs, an arty underground area. Then you go to a black forest, led by a white rabbit to an illegal rave. Like you see people have been having this year.” The future of clothing aesthetics, Gvasalia imagines, is the logical extension of what’s already happening among the climate-emergency-aware generation. “People will keep wearing clothes they love until they fall apart. I do myself. So things look quite destroyed, worn in, pre-crinkled.” For outdoor dancing in the cold, there’s the signature Balenciaga red puffer (a look he made his name with in his first season), adapted to skew off one shoulder. Or the option of a shaggy gray padded coat. “It’s made of shredded deadstock. We cannot do fur today – and thank God. This gives that drama, instead. And it’s really light and warm.” It’s down into a cave next. Gvasalia swears this is not the same place of apocalyptic darkness he immersively evoked at his last Balenciaga show in March, where sinister black-clad people walked on black water under a burning sky. It was days before the world went into pandemic lockdown. “Some people called me prophetic after that. But fashion is a reflection of life,” he reasons. “We have been through dark times, but I don’t feel this darkness anymore. I feel hope. More positivity than despair.” There’s a hoodie, printed varsity-style with the word free on it. “People want to get to the other side of this.” In the gloom of the Afterworld cave, fashion-gamers will meet artist Eliza Douglas, Gvasalia’s emblematic Balenciaga model, dressed in armor as a modern-day Joan of Arc. “She takes a sword out of a stone, like in the myth of King Arthur. But she’s a modern-day pacifist warrior.” The high-heel armored boots she wears are the opposite of virtual. Gvasalia had them made by a man in the South of France who forges medieval armor. “It reminded me of how they make robots today,” he adds. “We’ve made some of them in softer leather. They’re going to be expensive. Limited.” Finally, the tribe of Balenciaga avatars – some dressed in old-style NASA space jackets, others in T-shirts printed with game-convention logos – will reach a mountaintop and see the sun rising. “The game ends with breathing in, and exhaling. It leads to a breathing app. A horizon where you can breathe,” says Gvasalia. “It’s making a reconnection, a balance with nature.” It’s drawing those parallels between ancient, mystical powers and modern consciousness that he’s really interested in. “I believe in a future that is spiritual. Loading a forgotten past.” He’s divined that right. Living through these times is absolute hell, but talk to many young people now, and spirituality, magic, and beliefs centered on the search for something greater soon rises through conversation. End of day, it’s an alternative to the “experiential” destination travel the insider fashion world got so extravagantly involved with in the past few years—just going to a far more democratically open-to-all realm, minus the mass expenditure of flight carbon emissions. Is there a future in more Balenciaga video games – maybe a shoppable one? “I would like to further explore it. I see a lot of potential in merging fashion with games, and in-game shopping is certainly the tool to be considered in the near future.” For now, though, he’s also spending his time reveling in the novelty of designing at completely the opposite end of the spectrum – the first haute couture Balenciaga collection that he’ll be presenting, when the time is right, in a physical show next summer. I can’t wait for this to finally happen. As Demna concluded, “I love it so much. We have time to do it, and with the craftsmanship we can use—it can be with Lesage embroidery or high-tech people from California. The sky’s the limit. Every time I go into that studio, it’s like Christmas every day.

Collage by Edward Kanarecki.

Nomadic Glamour. Maison Margiela Couture AW18


Collections like this make you believe in fashion again. Maison Margiela‘s Artisanal line (read: haute couture) became an outlet for John Galliano‘s wildest ideas, which seems to let him explore his most dynamic ideas with the unlimited freedom. But when you listen to John speaking about the collection, you suddenly understand it’s not just a mega-artist’s next epic fantasy. There’s a seed of reality in those multi-layered garments packed with utilitarian textiles, protective pillow-y elements and extreme colours. “We’re all nomads today. . . we do move in tribes.” That nomadic glamour, the term he coined after the show, refers to the contemporary state of things. On the daily basis, we absorb so much information through different, constantly booming media. At the end of the day, we want comfort – but is it even possible in today’s world? Rather, we need shelter or an armour – which can be constructed from tulle, felt wool or some spong-y material, just as Galliano predicts. Even though we already exist in the hi-tech world, the vision of iPhones and iPads sticking out of our bodies like some kind of exoskeleton feels rather dystopian on the other note. But then, if the future will bring the humanity to “neo-digital natives”, as the designer says, then at least our wardrobes won’t disappoint with  boldness.


Collage by Edward Kanarecki.

Foamed Tailoring. Balenciaga AW18


“After two years at Balenciaga, I wanted to take all the codes of the house and filter them so they can be one aesthetic and one ethic,” said Demna Gvasalia. What seemed to be a reflective season for Balenciaga‘s creative director, felt at a first glance like a very, very predictable Gvasalia offering. Coats layered over ten other coats, dad-looks, a play with corporate dressing. In other words – well, we’ve seen enough of that. I thought: is there a place for something new?

But then, you and I had no clue that what seemed to be the most ‘basic’ about this collection appeared to be fashion’s revolution.  Thanks to a high-tech computer-enabled process, the women’s and men’s blazers were… molded. The tailored silhouettes had been 3-D scanned, the fittings were done digitally and then the forms were printed out. Fabrics that are well known across the traditional industry, like tweed or wool, were then bonded to a “lightweight foam”. Shortly speaking – that’s incredible. Today’s fashion needs that kind of progress a lot, to continue being exciting and desired. I really can’t wait to see how the designer develops the idea further across Balenciaga in the next seasons.


Collage by Edward Kanarecki.

Technology Attack. Junya Watanabe AW15


Junya Watanabe is considered as one of the most modernistic designer of our times. This season, he prepared another break-out which seems to be out of this world – thanks to high technology and Tomihiro Kono’s help, the AW15 season for the designer means the importance of maths. Isamaya Ffrench doodled mathematical equations onto the arms, legs and necks of the models while Tomihiro Kono created angular foam sculptures to sit on the top of their heads. The two Japanese geniuses worked together to create fashion in new dimension. The capes made out of hexagonal, laser & hand – cut textiles were fixed and improved for more than three months – it took a lot of time calculating its durability. If talking of the alien head-pieces, Kono approves – that was a hard thing to do. “I started to calculate the circumference using the diameter…it was like studying maths back at school. I made a column for the base of the head-pieces and then added some hair-wings in a radial pattern.” Definitely, science and fashion get closer and closer together each season…